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Slowhand
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« on: November 11, 2003, 01:50:43 pm »

Anyone knows what languages are used to develop games?

And I mean games like Command & Conquer: Red Alert2 or something..

I might be interested in creating something like that..... (wel something easier to start with of course... smile)
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mpgrewal
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« Reply #1 on: November 11, 2003, 02:07:48 pm »

VRML
Maya
3D max etc
get a hand upon these
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matrixmatrix
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Slowhand
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« Reply #2 on: November 11, 2003, 02:08:51 pm »

They are 3D development suites, but I mean what programming languages are used?
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mpgrewal
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« Reply #3 on: November 11, 2003, 02:13:08 pm »

VRML (virtual reality modelling "language")
isn't it a language  Grin
moreover i have heard assessbely is used at system level..
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matrixmatrix
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Slowhand
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« Reply #4 on: November 11, 2003, 02:17:59 pm »

Assembly?


Ok.... smile
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zaei
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« Reply #5 on: November 11, 2003, 03:46:21 pm »

Nowadays, C++ is the norm, with the occasional optimization with assembly.  

Z.
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Slowhand
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« Reply #6 on: November 11, 2003, 03:50:21 pm »

So it seems I have go get CB's C++ tutorial and the Games Development Gems book you reviewed.. Grin
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zaei
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« Reply #7 on: November 11, 2003, 04:57:29 pm »

Quote
So it seems I have go get CB's C++ tutorial and the Games Development Gems book you reviewed.. Grin
If you are looking into just starting, that book is definately not the place to start  =P.  For a good beginner's book, You might want to try Jim Adams' Programming Role Playing Games with DirectX.  Or... oh, what's the title.... Tricks of the Windows Game Programming Gurus (2nd Edition), by Andre LaMothe.  I actually own the RPG book, so I can tell you that it is a good starting point, but I have heard that the other is also good, too.

Z.
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Slowhand
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« Reply #8 on: November 11, 2003, 05:39:20 pm »

I can't find that book from Andre LaMothe. All I can find from him (on Azazon, that is) is this one: Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization. But that might be too advanced to start with..
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Slowhand
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« Reply #9 on: November 11, 2003, 05:54:20 pm »

Maybe I'll just start with a game programming for dummies book or something. They aren't expensive, and after that, I can move on with something a little more advanced..
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riis
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« Reply #10 on: November 11, 2003, 07:04:51 pm »

Via Zaei's sig I ran across an OpenGL tutorial site once.
Although I didn't finish it (other priorities), I quite liked it smile But a certain level of C++ knowledge and "ruimtelijk inzicht" (dunno english translation) is required.
It starts very basic, with polygons, etc. Eventually you'll do nice effects and even use advanced features of 3D-cards. Really informative smile
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zaei
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« Reply #11 on: November 11, 2003, 08:53:36 pm »

Yup, nehe is an excellent site.  GPG1 was my first game development book;  previous knowledge was all gleaned from websites and tutorials and such.

Z.
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« Reply #12 on: November 11, 2003, 10:13:00 pm »

:wtf: You wouldn't use VRML for making games.....its for the web, and is abit to slow...
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Sastraxi
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« Reply #13 on: November 11, 2003, 10:27:54 pm »

You can use it for modelling. I was quite good at it once, made a church and a tower smile Though it took about 2-3 hours for mediocre models =/
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« Reply #14 on: November 11, 2003, 11:01:58 pm »

Got a screenie of the church/tower? smile
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